Savage Legion
Produces Sinew
Needs Forged Cores and Rift-Shards
The Map
9 zones. Safe islands, dangerous bridges, and one contested centre that every faction needs and none of them owns.
Conflict state is a property of the ground, not of who you meet on it.
| Zone | Conflict | Building | Notes |
|---|---|---|---|
| Jungle of Bone Savage Legion | PvE | Faction set | Homeworld. Displaced Cretaceous wilderness on ruined 21st-century terrain. |
| Silicon Graveyard Iron Architects | PvE | Faction set | Homeworld. Everything here was placed by an engineer, so everything is orthogonal. |
| Crystalline Spires Moon-Shadowed | PvE | Faction set | Homeworld. Formations that grew rather than were built. |
| The Sunken Keys | PvE | None — harvest and carry home | Wraps the outside of the map, so no faction pilgrimage is shorter. Holds the Dead-Weight Terminal and the trainers for all three Compass rings. |
| Milegate Badlands | PvP | None | A transit corridor with a gate at each end — two minutes to cross. Sole source of the salvage a Crater FOB is built from. You are not safe until you are through the far gate. |
| CERN-II Crater | Full loot | Universal FOB kit | The centre, and the reason for the war. One kit for everyone — nobody gets a materials advantage out here. |
| Phantasm Zone | Full loot | None | Ten vertical layers. Faction entrance at the top, Traitor entrance at the bottom. Best gear in the game. |
| Ocean / Deep Ocean | PvP | Naval | The Frontier Archipelago. Distinct from the Keys’ safe shallows. |
| Ghost Half | Safe | Traitor-only, fully customisable | Phased space inside the Dead-Weight Terminal. Not raidable. Gated on Hearthstone fuel. |
Every zone has a corpse and a timer. In PvP zones anyone loots and it decays in five minutes; in PvE zones only the owner loots and it decays in twenty. Gone is gone either way.
Every faction produces one critical resource and needs two from enemy territory. The Sunken Keys carries all three in small quantities — logistics is the brake, not the yield rate.
Produces Sinew
Needs Forged Cores and Rift-Shards
Produces Forged Cores
Needs Sinew and Rift-Shards
Produces Rift-Shards
Needs Sinew and Forged Cores
A scar hundreds of kilometres wide where CERN-II punctured reality. The homeworlds sit out on the ring; the Rift-Core burns at the centre. Everything worth fighting over is somewhere between the two.

A 4,000-foot Typhoon-Class submersible caught halfway through the Rift in 2088.

Rusted steel draped in bioluminescent vines. The trade hub. Centuries of settlement built onto a sunken giant.
A shimmering silhouette phasing into the other dimension. Training ground for the exiled.